
Red Moon
Fearsome life on a far distant planet, perhaps inspired by Edgar Rice Burroughs' Barsoom (Crash magazine #20, 1985).
Each edition is limited to a maximum of 50 prints which are signed and numbered by Oliver Frey and come with a certificate of authenticity (COA). Printed on A3+ (329 x 483 mm) museum-quality art paper using a high-quality eight-colour process which ensures the best matching to the original art. Unless otherwise indicated, the images measure 297 x 420 mm (A3).
Fearsome life on a far distant planet, perhaps inspired by Edgar Rice Burroughs' Barsoom (Crash magazine #20, 1985).
Cuchulainn has left the land of the living in Gargoyle Games' celebrated action-adventure, Amtix! Magazine #12 (1986).
Cover artwork for Crash magazine #35, 1986; a striking image but nothing to do with Sly Stallone's tough-guy!
Appeared as a poster in the centre of Commodore Force magazine #9, 1993.
An alien playing Space Invaders launched Crash magazine in January 1984, and a revolution in video gaming.
A fighter plunges into a trench made of games cassettes, an image inspireed by Star Wars (Crash magazine #5, 1984).
Myth and monstrous fantasy combine in a dynamic composition of tangled violence, a centrefold poster, 1985
Cover illustration for Fear magazine #2, featuring horror author James Herbert (1988).
An Amiga battle-fight sim appeared on the cover of Amiga Force magazine #11, 1993.
The montage incorporates elements of fantasy and horror with sensuality, the launch cover of Fear magazine (1988).
A classic joystick seen as a giant weapon of interplanetary war (Crash #10, 1984).
To give it the full title: Shoot 'Em Up Construction Kit - a DIY utility for making your own games... and a beautiful Oli Frey image.
Hailed as the greatest ever computer game, Elite graced the first ever cover of Zzap!64 magazine in early 1985.
King Kong meets the Sinclair ZX Spectrum and finds it a tasty appetiser... (Crash magazine cover #2, 1984).
A successful Oli Frey combination of two games: Samantha Fox Strip Poker and an all-action space drama...
An all-action First World War fighter plane composition for a Crash magazine cover (1988).
An image symbolising the full immersion experience of the first colour ZX Spectrum.
An expression of swift movement, the youth caught in mid-air, one of the 'California Games' Oli Frey picked out for the cover of Zzap!64 magazine #29.
A touch of The Wild Boys, Duran Duran, and the SID music of the Commodore 64.
Zzap!64 magazine #34 cover featuring the game of the film for the Commodore 64.
Artwork for one of two giant posters in Crash magazine which carried a six-month calendar for 1985.
Artwork for one of two giant posters in Crash magazine which carried a six-month calendar for 1985.
Wield the Influence Device and destroy the hostile droids infesting your space ship, Andrew Braybrook's hit game in Zzap!64 #7 (1985).
The only artwork Oliver Frey did for cult comic 2000AD was this back page 'splash'.
Zoidzilla was the mightiest of the Blue Zoids and the leader of their armies in the first of the Zoids computer games, Zzap!64 #8 (1985). The image actually depicts Zoidzilla's migtiest foe, Redhorn, but in the cover lines of the magazine, the name of Zoidzilla predominated, and the painting simply becmae named (somewhat incorrectly) "Zoidzilla".
Promoting Zzap!64 as your favourite 'Fluffy Lollypop' magazine and loving US Gold's surprising hit golfing sim (15, 1986).
In a dark cave, the strange 19th-century Eidolon machine is all that can save you, Zzap!64 magazine cover #10 (1985).
Atari's hack 'n' slash was one of the first multi-player dungeon games and appeared on the cover of Zzap!64 #20, (1986).
The original Wizardry was a significant influence on early console RPGs, cover of Zzap!64 #6 (1985).
Hot-blooded tough guy Kunio, or Mr. K, the vigilante on the warpath in the sequel game, cover of Zzap!64 #49.
A celebration of the earliest Spectrum text-based adventure games featured on the cover of Crash magazine #4 (1984).
Taito's beat 'em up on the Spectrum featured on the cover of CRASH #44 (1987).
Cunning and strategy to the fore in the famous RPG, Crash magazine #38 cover (1987).
Four or five cultural references on the first unique cover for LM, a magazine way ahead of its time in 1987.
A centrefold poster from Zzap!64 with Arnie as prey for the Predator.
A Thalamus Games production (1989) and cover for the first printing of The Fantasy Art of Oliver Frey book (2006).
The insectoid Sept threaten Earth; Marsport holds the secret to defeat them, a Gargoyle Games hit on the cover of Amtix! Magazine #2 (1985).
The Amstrad takes off, launch edition of Amtix! Magazine, 1985.
Adventure and fantasy explode violently from the ZX Spectrum, cover of Crash #11 (1984).
All the excitement of games playing crackles from this Commodore Force magazine poster of 1993.
In the game Head Over Heels the two characters with different abilities are cute - Oli Frey preferred to depict the horrid ruler instead, Crash #39 (1987).
A centrefold poster from CRASH magazine, fantasy adventure in the pouring rain.
A Sensible Software game in the '4th Dimension' series from Hewson on the cover of Zzap!64 #59 (1988).
An Amtix! Magazine cover with a miracle of light and shade to heighten the adventure action (#9, 1986).
Centrefold poster for Arcade Action in Commodore Force magazine #8, 1993.
First of two calendar posters from Amiga Force magazine #2 celebrating the fun of playing games.
Second of two calendar posters from Amiga Force magazine #2 - in both, you're never alone!
Gargoyle Games offered a fistful of creatures in an atmospheric Oli Frey painting for Crash #29, 1987).
The Power of Love' inspired this image of the band which featured in the Ocean game (Crash #17, 1985).
Painted in the mid-1990s in inks and acrylics on hardboard, it was sold to a Hollywood movie producer in 2015.
Featuring the character from a new C64 hit game on the cover of the Zzap!64 Annual 2019
Cover artwork for Zzap!64 magazine #9 (1985); the Xmas Special featured game characters with staffers Gary Penn & Jaz Rignall looking in.
A striking use of the ZX Spectrum's colour branding, used as a Crash magazine cover in early 1985.
Cover and centrefold poster from Amtix! magazine #1 (1985). An imaginative use of the computer.
Almost eaten alive in the famous C64 game for the cover of ZZAP!64 magazine issue 18 (1986)
Cover art for Zzap!64 magazine #4 (1985), featuring the hit US Gold game, which the company used for their own artwork.
Vicious Atari fun on the C64, centrefold poster for Zzap!64 magazine.
Timothy Dalton as James Bond, appeared on a Crash magazine cover for the hit ZX Spectrum game based on the 1987 film.
Turrican faces down The Machine, which threatens the planet Landorin, Crash # 90 (1991).
A combination of different fighting skills from similar but different games, Zzap!64 #61.
At last the 64K Spectrum! Another original interpretation from Oli Frey on Crash #19, 1985.
It's no ordinary ball game!'â cover of Zzap!64 magazine #50, painted in 1989.
This Valentine's pull-out poster for Zzap!64 magazine, painted in 1988, sums up the magazine's (and Oli Frey's) irreverent sense of humour.
Cover artwork for Sega Master Force #2 (1993), violent tension in every sinew, signature Frey artwork.
Centrefold poster in Sega Master Force magazine #2 (1993) incorporating all the popular fighters.
Elegant and elegiac over art for Amtix! magazine #11 (1986), illustrating an article titled Desert Island Disks.
Artwork for the inlay to the Thalamus Games ZX Spectrum version of the C64 original 'Delta'.
Poster and inlay for the Gracious film 'From Bedrooms to Billions', part 3. Monochrome wash and digital colour (2016).
Cover artwork for Crash magazine #60, painted in 1989. Oli Frey painted the man-bat several times.
2010 fantasy-fiction, original in acrylics on board (print image size is 36.3 cm in height, not 42 cm).
Centrefold poster for Crash magazine #61 for the Ubi Soft game, painted in 1988.
Artwork for Crash #30, 1986 (done under protest thenâ¦but a much-loved cover now!)
Illustration for an article in Fear magazine (1989) on the subject of vampirism from the classic to the modern.
Poster and inlay for the Gracious film 'From Bedrooms to Billions' part 2. Monochrome wash and digital colouring (2014).
Used as covers for Fear #32 & Zzap!64 #83 (image size is 33.5 cm, not 42 cm in height).
Roller skating cover art for Zzap!64 magazine #39, 1988 (image height is 37.5 cm, not 42 cm).
Centrefold calendar poster (#1) for Crash magazine #94 (1991) - very different types of warrior.
Centrefold calendar poster (#2) for Crash magazine #94 (1991) and reused cropped as Zzap!64 cover #79.
Cover art for Zzap!64 #35 (1988), famous for getting the reflected logo the wrong way round!).
Cover artwork for Zzap!64 magazine #46 (198); ancient Egyptians in space!
A hero and an Angel of Death on the cover of Zzap!64 #52 (1989).
Cover art for Crash magazine #21 (1985) featuring the Hewson-Graftgold space game.
A different take on the Ocean game, cover of Crash magazine #25, painted in 1986.
Bondage and domination in the Gargoyle Games hit on the over of Crash magazine #18 (1985).
Cover artwork for Amtix! Magazine #15, depicting the editorial team and an unwelcome guest! (1987).
The Space Invaders playing Alien returns with the Spectrum family on the cover of Crash Annual 2018.
Contents page image from Sega Master Force #1 (1992).
The cover image of Archer Macleanâs famous game for Zzap!64 magazine #3 (1985),with a Blade Runner atmosphere.
The Roman Arena, red in tooth and claw - Crash magazine cover #79 (1990).
A weird and wonderful cover illustration for FEAR Magazine #9, story by Graham Masterton (1989).
From CRASH magazine, Oli Frey's map of the Ultimate Play The Game 3D adventure - part one. The map levels were published over two months as centrefold posters.
From CRASH magazine, Oli Frey's map of the Ultimate Play The Game 3D adventure - part two. The map levels were published over two months as centrefold posters.
Crash magazine issue 24's cover (Christmas Special 1986), with Santa Claus and a surprised (even suspicious?) alien
Advertisement for Crash mail order appeared in several issues during 1984.
A 'fake' poster and game cover designed for the interactive TV feature Black Mirror - Bandersnatch.
A 'fake' Crash magazine cover designed for the interactive TV feature Black Mirror - Bandersnatch.
Crash magazine issue 14's cover (1985) executed in sparkling acrylic paints, the print looks like it was done yesterday!
Cover art for the Thalamus Games hit C64 game HAWKEYE (1989).
Cover art for Crash #3 (1984) incorporates two different pieces of software from the same publisher.
Cover art for Amtix! magazine #7 (1986).
Cover art for Crash #9 (1984) and the 'return of Ziggy' with a special feature to help in survival.
The ZX Spectrum's keyboards turn into headlights in this haunting image for the cover of Crash magazine #15 (1985).
A variety of sports as an aggregate of gadgets in space make the cover for Crash #16 (1985).
'Fake' Sinclair User's cover of George Cole in Minder, part of a spoof... which sort of backfired!
Cover art for Crash magazine #23 (1985), cashing in on the game of the film with typical Oli Frey gore.
Arnie and son feature from the game of the film on the cover of Sega Force Mega #1 (1993).
Cover art for G-Force #1 (1992), a small-format magazine insert aimed at Game Boy owners, using a rough brush technique.
Hewson's Cybernoid featured on the cover of Crash magazine #51 (1988).
Centrefold poster for Crash #55 Adventure pages, presented by the fictitious 'Samara' (1988).
Cover art for Crash #62, sub-titled 'The Final Chapter' of the Imagine label beat 'em up saga.
Cover art for Crash magazine #69, or 'Test Drive II', another elegant motoring theme.
History in the Making in different locations of myth and legend on the cover of Crash magazine #70 (1989).
Cover art for Crash #80 (1990), featuring the enduring cyborg cop from the near future.
Calendar illustration centrefold for Crash magazine #84 (1991) based on the game of the same name.
Cover art for Zzap!64 magazine #2 (1985) illustrating the game Theatre Europe.
Cover art for Amtix magazine #5 (1986), combining the ninja theme with the title game featured.
Cover art for Zzap!64 #13 (1986), lucky for some!
Cover art for Zzap!64 magazine #23 - alien and game player roles reversed.
Cover art for Zzap!64 magazine #31, featuring the hit Thalamus Game of the same name.
A Sega gun 'n' run game from 1987 features on the cover of Zzap!64 magazine #38.
Cover art for Zzap!64 magazine #42 - but the game in question didn't arrive in time to be inside the mag...
The Konami conversion to C64 of this race game made an elegant visual for the cover of Zzap!64 magazine #45 (1988).
Cover art for Zzap!64 magazine#51, a psychotic image for a tough R-Type-type game! Included New Zealand Story character.
Cover art for Crash #65 (1989) - wielding a joystick, another Oli Frey gameplaying horror leaps at you!
Cover art for Zzap!64 magazine #60 with more mayhem than usual in an F1 race!
Cover art for Zzap!64 #69 (1990), another twin-theme image, though both violent games.
Cover art for Zzap!64 magazine #76, the Gold Medal driving game described as âgut-wrenchingâ.
Cover art for Zzap!64 magazine #86 - nothing to do with Hobbits or Tolkien, a round-up of wrestling and boxing games.
Illustration for a centrefold poster calendar in Sega Force magazine, 1992.
Illustration for a centrefold poster calendar in Sega Force magazine, 1992.
Illustration for a centrefold poster in Sega Force magazine (1992), featuring Tokyo kids in playful mood...
Centrefold poster calendar in Sega Force magazine #16 (1992) for the Genesis beat 'em up.
Illustration for Sega Force magazine (1993); the 'Neo-Tokyo' look was inspired by Japanese manga animated movies like the seminal Akira.
Artwork illustrating a feature on arcade shoot 'em up games.
Cover and centrefold artwork for Zzap!64 magazine #90 (1992).
Part of a dust jacket for 'The Hamlyn Book of Horror' (1990s).
Centrefold artwork for Zzap!64 magazine #7 (1985), as part of the Adventure game pages.
Satanic orgy illustration to a feature about Satanism in Fear magazine #27 (1991).
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
Page background art for the TOPPS/Merlin official sticker album based on Capcom's Street Fighter II arcade game (1992)
A striking image for the cover of Fear magazine #6 (June 1989), heralding a feature about make-up and SFX in horror films.
Artwork for a hardcover book dust jacket on shipwrecks, published by Skyhorse Publishing, New York in 1999. Digital art.
Cover artwork for Fear magazine #27 (1990) heralding articles on Satanism and associated black arts.
Cover artwork for ZZAP!64 magazine #68, featuring the game of the same name.
Oli Frey rec-created his Zzap!64-logo-as-a-paceship for a cover of Retro Gamer magazine.
Cover artwork for Fear Magazine #18, revealing the secrets of the third in the series of movies.
Cover art for Fear magazine #13, featuring William Friedkin's scary movie about sacrificing infants to an evil tree.
Cover art for Fear #4 (1988) featuring Ray Bradbury, the great author of whimsical but social science-fiction.
Cover art for Crash magazine #55 - the painting of the game the 'Mario Sisters'... sort of...
Souvenir Press bodice-ripper novel dust jacket art, painted in 1983.
Souvenir Press novel dust jacket art, painted in 1983. Creating a black rainbow was a challenge.
Souvenir Press novel dust jacket art, painted in 1982
Souvenir Press novel of hot-blooded pirates of the Spanish Main front and back dust jacket art, painted in 1979.
Crash Annual 2021 cover, featuring a new Matt Birch Spectrum graphic adventure game.
Original painting in acrylics on board, loosely based on 'Wild Boys' by William Burroughs (mid-2000s)
Original painting in acrylics on canvas (2015),
Recce at Doune by Roger Kean 1974, oils on hardboard.
Cover art for Crash magazine #88, a delight in gloop (1991).
All-around battling mayhem for the Crash Annual 2019
Aliens, laser fire, incoming, missiles, explosions - the cover of the Zzap!64 Annual 2021